Attack on Titan 3DS Game’s Updated Chain Edition Previewed in Promo

Online co-op & more stages, missions, voices, fine-tuning in December 4 release


Spike Chunsoft began streaming a new promotional video for the Shingeki no Kyojin ~Jinrui Saigo no Tsubasa~ CHAIN (Attack on Titan: The Last Wings of Humanity CHAIN) Nintendo 3DS game on Monday.

The video highlights the improvements in the new version: Internet cooperative play, new stages, new missions, new mode, over 20 voices for both new characters and characters that already appeared in the original version, new Titans, additional weapons, additional costumes, and more.

Four players can collaborate via the Nintendo 3DS system’s Wi-Fi support on the Internet, and the game will offer limited text chat functionality as well as rankings. The Titans have new behaviors, and the staff have fine-tuned the 3D maneuver gear’s motions, the game’s difficulty levels, and other aspects. The pre-mission lobby has been revamped, the interface has been improved, and the game now supports the Circle Pad Pro (Slide Pad Expansion) peripheral.

The game is an update to last year’s Shingeki no Kyojin ~Jinrui Saigo no Tsubasa~ Nintendo 3DS game. People who already own the original game can buy an “update kit” in the Nintendo eShop, and their save data will transfer over to the updated edition. The packaged retail and download versions will both cost 5,378 yen (about U$51), while the update kit will cost 2,160 yen (US$21, plus some free space on an SD card). The game will be released on December 4. 4


So many games, so little time

With the holidays sneaking up on us, stores are once again being flooded with a bunch of new games of all types. But with so many new titles hitting the shelves, it can be hard to know what to focus on. This week, I’m going to highlight both titles already on store shelves that are almost certainly deserve your attention.

Destiny (Xbox 360, Xbox One, PS3, PS4) – It’s been over a decade since PlayStation fans have been able to play a title from Bungie, the creators of the Halo series, on their console of choice. With the release of Destiny, that all changed.

Set 700 years in the future, Destiny has traversing space shortly after the collapse of almost every human colony. Only one city survives on Earth, defended by The Guardians. Players control one of these Guardians and look to prevent the extinction of all human life by numerous alien threats.

In essence, the game is a mix of Massively Multiplayer Online games like World of Warcraft, Shooters like Halo (surprise, surprise!) and loot-driven games like Diablo. Although some say it doesn’t do any of the three as well as it could have, it’s still a unique experience that is worth a play if the concept intrigues you.

Middle-earth: Shadow of Mordor (Xbox 360, Xbox One, PS3, PS4, PC) – This one snuck under the radar of many people. At its core, it mixes the free-running parkour traversal of Assassin’s Creed with the combat mechanics of the Batman Arkham games and layers it with Tolkien mythology.

The game is set between the events of The Hobbit and The Lord of the Rings. You take the role of Talion, a ranger of Gondor who was serving on The Black Gate – the barrier separating Mordor from the rest of Middle-earth – before one of Sauron’s captains killed him and his family. However, the ranger was reborn via a connection with a mysterious wraith and now must exact revenge upon the Dark Lord’s forces.
The game’s combat is fluid, its story is engaging (although it features mostly stereotypical fantasy characters), and it has excellent visuals and sound. Heck, I could watch Talion’s cap whip in the wind for days.
Well worth a look.

Super Smash Bros. for Nintendo 3DS (3DS) – Despite the odd naming of this title – yes, it literally has “for Nintendo 3DS” in its title – this is easily one of the most anticipated titles of the year. The fourth title in the Smash Bros. series, the 3DS entry pits 49 classic characters against each other in a battle for mascot domination. While most of the roster is comprised of classic Nintendo characters like Mario, Link, Samus, Kirby and Pikachu, the game also has a few guest fighters from other game companies – namely Mega Man, Pac Man and Sonic the Hedgehog.

The game runs very smoothly and each character feels different, although Nintendo is guilty of a few ‘clone’ characters that are somewhat similar to one another. It also has a fantastic soundtrack full of classic tunes that will have you humming for hours after you’ve put down your 3DS

While this Smash Bros. entry lacks the in-depth story mode of the last game in the series, it still has a ton of content that should keep players busy and battling each other online for years to come.
It should also be noted that there is a new Smash Bros. game set to come out for the Wii U early next year, titled (yup, you guessed it) Super Smash Bros. for Nintendo Wii U. It just rolls off the tongue, doesn’t it? Despite the silly naming, the game is set to feature the same roster as its 3DS younger brother but will have different stages and a story mode missing from the portable title.

That does it for this week’s column. Next week, I’ll look at some titles hitting the shelves in the next two months that players (and potential gift buyers) will be wise to keep an eye on this holiday season.


© Copyright 2014 Westman Journal

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Super Smash Bros. Wii U gets new Nintendo Direct this week

With the Nintendo 3DS version already in the wild, attention is turning to the Wii U build of Super Smash Bros, which is due out this December.

Nintendo are working on the build-up to the release as well, and so this Thursday will be dedicating its latest Nintendo Direct stream to the game, covering “50 Must-See Things” about the title.

If you want to watch you better get some coffee on – the stream doesn’t kick off until 11pm UK time.

Super Smash Bros. for Wii U

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Gold medallist Nicola Adams enters the ring in Super Smash Bros. for 3DS

After conquering her fears to win gold at the Olympic and Commonwealth Games, Nicola Adams now finds herself confronted with another challenge.

Entering the boxing ring this time as a Mii Fighter under the brawler category, Nicola takes on Little Mac in looking to claim victory against Nintendo’s characters.

You can also battle it out against Nicola by scanning the below QR Code in the Mii Maker application. Good luck!

Super Smash Bros. for Nintendo 3DS is now available worldwide.

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Alex’s early adoration for Nintendo began with a Yellow Game Boy and a copy of Donkey Kong Land. This developed over the years, later peaking when he hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Nowadays, his enthusiasm is shared through Nintendo Insider, a place in which he can document his thoughts regarding the big N.

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Smash Bros. Wii U Nintendo Direct scheduled for Thursday

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The next Nintendo Direct presentation will be Thursday and it will focus on Super Smash Bros. for Wii U, highlighting “50 new things,” about the game, Nintendo announced. The event begins at 6 p.m. ET

It remains to be seen what new things haven’t been announced already for the brawler, which launches on Nov. 21 for Wii U (it’s already out on Nintendo 3DS). The Super Smash Bros. listing on Amazon last week let slip that the game will include a stage creation mode and a board game mode that aren’t present in the 3DS edition.

Master Hand, longtime final boss of the series, and counterpart Crazy Hand also are expected to make a return to the series, setting up challenges for players to complete.

For more on Super Smash Bros.see our review of the 3DS edition of the game.

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Shin Megami Tensei IV Releasing On October 30 For 3DS

Atlus has announced that Shin Megami Tensei IV will release on October 30th for Nintendo 3DS. Read on.

The story of Shin Megami Tensei IV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai, players will struggle with factions that have nefarious designs on the world as they defend their home kingdom from a growing army of demons. Decisions players make throughout the course of the story will have lasting repercussions, as the fate of the world hangs in the balance.

To learn more, visit the official SMTIV website.

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Needless to say, if you want to customize your New Nintendo 3DS, then you’re going to have plenty of options in Japan at least. A new update to the website reveals a handful of designs for the plastic plates which…

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Google Play Games Get Nearby Multiplayer

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Published on Saturday, 18 October 2014 11:18
Written by Zack Kaplan

Google Play Games can now utilize “Nearby” multiplayer if implemented by the developers. Nearby multiplayer allows users to invite other players who are near them in real life to their online game session. It also can find people playing the same game as you who are close by.

Games that take advantage of this feature will be able to alert players when someone is playing a game you have nearby. App developers have to use the latest Google Play Games API in order to take advantage of this feature.

This implementation of finding people makes me wonder if Android could get a StreetPass type service like the Nintendo 3DS? A more unified gaming network would be nice.

Zack Kaplan

Zack Kaplan – Zack Kaplan is a games journalist if you want to call him that, he enjoys covering news stories and giving his opinion on video games with the hope someone somewhere will read it. A formerly Nintendo only gamer, he now plays on numerous platforms, including of course Android. Besides DroidGamers you can find his writing at Nintendo World Report and his own personal site Gamer Thoughts

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Yoshi Bomb High Jump glitch lets him timer-scam, Villager warps when he pockets Pac-man’s …

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Yoshi might very well be the most glitch-prone character in Super Smash Bros. for Nintendo 3DS.

We reported last month that Yoshi’s Egg Lay neutral B special move can supersize his opponents over and over in Multi-Man Smash, and a little more than a week ago that his up+B Egg Throw special lets him warp back to the edge of the stage when performed in a specific sequence.

But it looks like we missed one that might have some consequences in competitive play, should custom moves be allowed in a tournament. Some of you may already know this, but when Yoshi replaces his up+B special with the High Jump custom move, by performing a down+B Yoshi Bomb and quickly following that up with a High Jump, you can launch Yoshi into the stratosphere of the stage without killing him — essentially allowing you to timer-scam whenever you’d like.

You can take a look at how that works in the video below, along with two other bugs in the game we’re taking a quick look at today.

Video from Ner0mancer. Next up, Marushou, the Japanese Smash player who discovered the Rosalina & Luma infinite, has stumbled upon an odd glitch that causes Villager to warp when he uses his neutral B Pocket special move to remove Pac-Man’s trampoline from play, for the KO.

Finally, it looks like that on the stages Tortimer’s Island and The Great Fox stages, invisible gaps exist such that it’s possible to fall through the stage at certain points. Do note that these may be character specific.

In any case, these falling-through-the-floor glitches do prompt the question of if these stages should be allowed in a tournament setting — or if only Final Destination variants of stages should be allowed.

Videos from eng aou and Pokemaniateam Pansear.

More on EventHubs…

New Nintendo 3DS review

Nintendo’s attempts to give its portable hardware renewed momentum haven’t always been entirely successful; the Game Boy Pocket – twinned with Pokémon – may have rejuvenated the fortunes of its 1989 forefather, but 2005′s Game Boy Micro – the final iteration of the Game Boy Advance – was markedly less successful. Nonetheless, this constant desire to tinker and enhance its handheld platforms has been a major part of the Kyoto giant’s strategy for almost three decades and shows no signs of being abandoned any time soon; in fact, Nintendo’s current pocket-sized console – the 3DS – has seen three revisions in as many years, and it has just received its fourth facelift.

The New Nintendo 3DS is – perhaps – the machine that 2012′s 3DS XL should have been all along. It seeks to fix the many issues that have dogged the system since its inception, including shaky 3D viewing angles, the lack of a second analogue stick and sluggish performance when moving around the user interface. The good news is that it is successful in each respect and even adds some additional bonuses, making it without a doubt the definitive version of the 3DS hardware. This new system comes in two flavours; the standard New 3DS and the New 3DS XL (known as the LL in Japan). Both share a similar design, but the smaller model – presumably aimed at younger players, if the colourful and cartoon-like packaging is anything to go by – boasts interchangeable ‘Kisekae’ faceplates and eye-catching buttons that replicate the colour scheme seen on the iconic Super Famicom/SNES controller. Aside from the obvious differences in overall dimensions, screen size and battery capacity, the internal tech is identical across both units.

Before we delve into the technical whys and wherefores of the New 3DS, it’s perhaps wise to dwell a little longer on what physical improvements it offers over its forerunner. The most obvious is the introduction of a second analogue controller, dubbed the C-Stick by Nintendo in an attempt to align it with the famous yellow nub on the GameCube joypad. This nipple-like protrusion is fashioned from a rubber and feels very stiff upon first use; it’s essentially the same concept as the IBM ThinkPad’s pointing stick. Only a moderate amount of pressure is required to register a directional input, and its placement next to the face button cluster means that it’s comfortable to switch between the two control elements.

By factoring in a second stick, the New 3DS effectively absorbs the capabilities of the much-maligned Circle Pad Pro accessory – the system even showcases the two additional shoulder buttons introduced by that bulky and impractical add-on, ZL and ZR. Situated to the side of the existing L and R keys, these are easy enough to reach with your fingertip but accessing all four buttons simultaneously requires some deft digit placement, with your middle knuckle feathering the L and R keys while the tips of your fingers rest further inward, on the newer keys.

New controls are just one way in which Nintendo has changed the feel of its latest handheld – other existing elements are shifted around in ways that both delight and befuddle. The volume control is now located on left-hand edge of the top screen directly opposite the 3D slider, meaning you’re less likely to unintentionally knock it during play. The WiFI toggle has been expunged completely, and now wireless connectivity is controlled entirely via the user interface – another welcome change that means no lost StreetPass hits from accidentally knocking the switch when the console is in transit. The start and select keys have been pushed to the right-hand side of the touchscreen, while the bottom edge of the console – previously the sole preserve of the 3.5mm headphone socket – is now festooned with inputs and other elements. The stylus dock, game card slot and power button have all been repositioned here, but the last two changes don’t feel quite right. While download-heavy players might be able to ignore the placement of the cart slot, the power button is awkward to find with your finger and would have been much better off in its original location next to the touch panel, protected by the upper screen when the unit is closed. While the button thankfully won’t turn off the console when it’s in your bag or pocket, it will power it up if you’ve already switched it off.

The other notable aspect of the standard New 3DS model is the presence of the Kisekae face plates – pieces of thin plastic which clamp onto the front and back of the device. The bottom of the stylus – which is disappointingly stubby and feels somewhat cheap when compared to the metal telescopic version shipped with the very first 3DS – is used to prise off the front plate, but a crosshead screwdriver is required to fully remove the rear panel – the reason being that the battery and MicroSD card slot are contained underneath, and should the panel accidentally unclip, you’re likely to lose one or the other. The Kisekae plates are exclusive to the smaller New 3DS model, and Nintendo clearly sees them as a very valuable revenue stream – more than 40 different alternatives are on offer in Japan already. While we can understand reasoning behind the New 3DS LL missing out on such customisation – that version is aimed at adults – but we can’t help but feel that Nintendo is going to miss out on some vital cash as a result. Grown-ups like colourful cases too, after all.

Moving away from the physical properties of the New 3DS, the internal benefits of this revised system are just as striking. The most obvious is the vastly improved auto-stereoscopic 3D effect, which now uses the front-facing camera to detect where your head is and adjusts the image accordingly. On previous 3DS models, even tilting the console very slightly would be enough to break the 3D image and ruin the effect, causing blurring and double images to appear on the screen. However, the New 3DS all but eradicates this irksome issue; it’s possible to turn the unit quite aggressively and still have a rock-solid picture, because that camera is constantly monitoring your relative position and compensating for movement by adjusting the parallax barrier screen. Deconstructing the process isn’t hard; simply turning your head away from the console and then quickly looking back at it causes the 3D image to “jump” as it recalibrates and locks onto your face once more – subtle movements are picked up as well, which suggests that the console’s accelerometer is also being called into play. Even so, it’s an astonishingly effective solution to what was a very bothersome problem for 3DS owners.

Under the bonnet Nintendo has tinkered with the internal tech to provide some welcome improvements. The CPU is now faster, which means that navigating around the 3DS menu is much quicker – for example, the painful pause which traditionally accompanies pressing the home button during a game is now all but removed, and loading and boot-up times are markedly decreased as well. Downloads are also much faster, and browsing the web is less akin to pulling teeth this time around. The browser also features a filter to block adult content – a wise move, given Nintendo’s family-friendly outlook – though this can be disabled by paying a small fee via a credit card. Elsewhere, NFC tech has also been factored into the New 3DS – a necessity with amiibo around the corner. We were unable to test this feature during the review, but it will involve placing the amiibo figure directly onto the touchscreen to exchange data and trigger events in games.

The titles we tested on the New 3DS didn’t play any differently when compared to the standard console, despite the bolstered CPU. This is to be expected given that they were coded with the original system in mind, but Nintendo has promised that some future releases will make use of the refreshed hardware – one of the first being a portable conversion of the cult Wii RPG Xenoblade Chronicles, expected next year. While many will welcome the chance to see more technically accomplished games on their Nintendo handheld, this strategy is not without its risks; there are more than 45 million 3DS, 3DS XL and 2DS owners out there already, and none of them will be able to play any of the New 3DS software on their beloved systems. Fragmenting the market in such a fashion could inspire fans to upgrade to the newer model, but it will also cause the kind of confusion that has relentlessly dogged the Wii U during its rather torrid commercial lifespan. For the average consumer, discerning which 3DS software is compatible with which 3DS system could prove to be a serious headache.

A video preview of the New 3DS hardware, courtesy of Nintendo.

The standard New 3DS comes with a 1400 mAh battery, which is slightly weedy when you consider that many modern smartphones have power cells with more than twice that capacity. As a result, stamina isn’t drastically different from what has gone before; Nintendo quotes around an hour more of play time on this version (three-and-a-half to six hours) when compared to the original 3DS from 2011 (three to five hours). During our review period we found that a pretty fair claim, but we still had to charge the system more often than we’d have liked. The story is largely the same for the New 3DS XL, which offers only a slight improvement over the old XL console when it comes to longevity between charges. Given that battery life has been one of the biggest bones of contention since the 3DS hit the market a few years back, it’s slightly disappointing to see that Nintendo hasn’t taken this opportunity – surely its last, given the age of the hardware – to calm the criticism with a more capacious battery.

The New 3DS is very much about iterating on what has gone before rather than promising a full-scale revolution – but at the same time, as far as Nintendo hardware refreshes go, it’s one of the most drastic; easily on par with the paradigm shift that was the Game Boy Advance SP, which famously introduced a backlit colour screen and a rechargeable battery to Nintendo fans for the first time ever. The processor bump makes the core UI faster and allows for better games in the fullness of time, with the unfortunate caveat being that existing 3DS owners aren’t invited to the party. The head-tracking improves the system’s much-hyped glasses-free 3D effect remarkably, while the addition of a second analogue stick offers the kind of control that really should have been present in the console when it first launched.

While Japan, Australia and New Zealand will enjoy this new system in 2014, the rest of the world is going to have to sit it out until next year. The delay in Europe and North America could have something to do with not having software to show off the system’s finer points – such as the second stick. Crucially, the Japanese release has been tied in with the launch of Monster Hunter 4G (known in the west as Monster Hunter 4 Ultimate) which utilises the C-Stick for controlling the camera, and it’s rather telling that the presence of a special New 3DS LL bundle including Capcom’s game resulted in that model outselling the standard New 3DS by almost three to one. Clearly software is vital in selling the benefits of this updated console, and that is perhaps why Nintendo has resisted the urge to conduct a wider worldwide release in 2014. Irrespective of the reasons, this is a upgrade worth waiting for – and is likely the final throw of the dice for the 3DS range.